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How has your experience been with IGOs (initial game offerings)?

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by COINS NEWS 105 Views

Building a Fighting/MMORPG/MOBA game that is:

  • Final Fantasy: in how you can use XP to level up your MOVES, EQUIP, and even your character.
  • Super Smash Bros: in how you can fight within a hyper-moddable arena. (Some Arenas have special effects where you share the same attack damage with your enemy; withdraw MOVESETS from audience members watching your fights; or delay your special moves by 30 minutes "because the arena sends your move into the future".)
  • Street Fighter: because you are fighting against another player and you can build your own roster of fighters and save community-created arenas.

We build the protocol. You build the assets.

There are events where players are rewarded via smart contracts.

For example, if you own an ARENA, you generate revenue from paid fights. (*Because who the fuck wants to grind to get paid....)

This is only the scratching the surface.

Our focus is to use the Web 3 game mechanics to:

  • create scaleable asset generation (whereas the end user doesn't have to play the game like a lab rat but can also generate revenue from their in-game assets when they haven't olay the game in months because they can choose when they want to play).
  • to make a fun game to play.

Enough about me. How about you.

What other IGO campaigns were you a part of? How was that experience?

submitted by /u/LinkedSaaS
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